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LEAGUE RULES

With certain exceptions, the SCRHL follows the rules outlined by HOCKEY CANADA and can be obtained using the following link:

https://az184419.vo.msecnd.net/hockey-canada/Hockey-Programs/Officiating/Downloads/rulebook_casebook_e.pdf

The following are the exceptions:

GAME LENGTH AND MINIMUM PLAYERS REQUIRED 

All regular season games are one hour in length and consist of a 1-minute warm-up, three 19-minute periods in the morning divisions or three 17-minute periods in the evening divisions, and 1-minute between each period. 

All playoff games are also one hour in length and consist of a 1-minute warm-up, three 19-minute periods in the morning divisions or three 17-minute periods in the evening divisions, and 1 minute between each period.  Regardless of the score, the last 4 minutes of the third period will be reserved for a player shoot-out in order to determine the game winner if the game is tied.  If the game is not tied at the 4-minute mark, then the final score is recorded as displayed on the score board and the game will be officially over.  Please refer to the info on "PLAYOFF SHOOT-OUT" further down the page for rules pertaining to the shoot-out.

The games are run on continuous clock and 6 players (inclusive of the goalie) are required on each team to start the game.  However, in the last two minutes of the third period, the clock is run on stop-time.

If less than 6 players (inclusive of the goalie) are present on one of the teams in both dressing room & on the ice at 5 minutes after the scheduled game start time, then this team defaults and the opposing team with greater than or equal to 6 players (inclusive of the goalie) is assessed a 6 to 0 win.  If both teams have less than 6 players (inclusive of the goalie) or one team has less than 6 players and the other has greater than or equal to 6 players but no goalie, then both teams default, the score is recorded as a "default", and 6 goals are assessed against both teams. 

If greater than or equal to 6 players are present but no goalie is available for one of the teams at 5 minutes after the scheduled game start time, then the team without the goalie defaults and the opposing team with the goalie is assessed a 6 to 0 win.  In the event that both teams do not have goalies, both teams default, the score is recorded as a "default", and 6 goals are assessed against both teams.

However, in cases when both teams have greater than 6 players (1 goalie and "x" number of skaters) and the team with a shorter bench has opted to take additional players from the opposing team, teams will be allowed to "work it out" and move around players AT THE BEGINNING OF THE GAME and advise the timekeeper who from which team is moving to another team.  The extra players will be considered as "spares" for the receiving team.  Once this is done and both teams have made the decision that the game will count, then the decision cannot be changed partway through the game or at the end.

If a whole team exits the ice in protest prior to a game ending, a serious injury, or an official game-ending call by the referee, then the exiting team forfeits the game (regardless of the score) and the team remaining on the ice will be assessed a 6 to 0 win.

PLAYER INJURY

Non-Goalie:

If a non-goalie's injury is serious enough that he / she cannot leave the ice until emergency medical assistance arrives and regulation time ends before assistance arrives, then the final score will be recorded at the point of injury (regular season game only). If a tie exists at the point of injury and it is a playoff game, then a coin will be flipped by one referee to determine the winner.

If the non-goalie is able to leave the ice and sufficient time remains in the game, then the game can continue.

Goalie:

If a goalie's injury is serious enough that he / she cannot leave the ice until emergency medical assistance arrives and regulation time ends before assistance arrives, then the final score will be recorded at the point of injury (regular season game only). If a tie exists at the point of injury and it is a playoff game, then a coin will be flipped by one referee to determine the winner.

If the goalie is able to leave the ice and sufficient time remains in the game, then the team with the injured goalie may play with 6 skaters (none of the skaters are permitted to play in net unless goalie equipment is available for one of the team's skaters to use) and the game can continue.

MERCY RULE

Once a team has acheived a 10-goal lead (ie:  10 to 0, 12 to 2, 11 to 1, or 13 to 3) against the opposing team, the score is recorded at this point and no further goals are posted.

PLAYOFF SHOOT-OUT

In the event of a tie in the last 2 minutes of the third period, each team will choose their first player for the 2-minute shoot-out (home team determines which team shoots first).  Each chosen player will alternate shooting on the opposing team"'s goalie (ie:  Team "A" shoots first, then Team "B", etc.).  At the end of the initial one-player shooting round, if the goals are still tied or no one has scored, then a second, different player is chosen by each team to start the next round of the shoot-out.  The shoot-out rounds will continue with different players each time until either a winner is determined or the game is forced to end following the entry of the Zamoboni / Olympia onto the ice.  In the event that a winner isn"'t determined in the time allotted, the game winner will be given to the team with the most points in the regular season.  If the regular season points between the two teams are tied, then each team""'s Goals For (GF) standing will be considered.  Failing both of these tests, a coin toss by the referee will determine the winner.

FAST FACE-OFFS

Following a stoppage in play, teams have a maximum of five seconds to position themselves for continuance of play once the referee has blown his whistle at the ice position where the puck will be dropped.  If players are not in position, then the puck will be dropped in their absence.  If a player (or players) are in positions which will give them a significant team advantage if the puck is dropped in their absence, then the referee has the discretion of calling a penalty if the player appears to be purposely delaying the game.

HARRASSMENT OF OFFICIALS / UNSPORTSMANLIKE CONDUCT (CHA) R 47e

Any player who shows conduct of trying to incite an opponent into incurring a penalty (including threatening or abusive language or gestures) will be assessed a misconduct penalty. Should the profanity carry on, the offending player will be assessed a Game Misconduct penalty. This includes players using profanity in the penalty box.

ALL HOCKEY:   Any player using abusive language towards an opponent, official, or timekeeper will be warned by the referee through his or her captain immediately when this takes place during the game and a MINOR PENALTY is to be assessed. A second occurrence by the same player will cause an immediate stoppage in play and the offending player will be assessed a MISCONDUCT penalty. A THIRD occurrence by the same player, will cause the game to be stopped and the player asked to leave the playing surface by his or her captain through the referee. A GAME MISCONDUCT penalty will be recorded for the offending player and a minor penalty served by a player from the ice at the time of the occurrence will be assessed.

Before the game during period breaks and after the game, ANY player may have a normal toned discussion with any of the on ice officials. DURING THE GAME, the only players who may talk to the on ice officials are the CAPTAINS AND THE ASSISTANTS. All other players will be assessed a minor penalty for delay of game.

THE REFEREEING STAFF WILL NOT BE BREAKING UP ANY FIGHTS THAT OCCUR.

REMEMBER, THE PLAYER YOU FIGHT CAN ALWAYS CHARGE YOU WITH ASSAULT.

BOARDING AND BODY CONTACT (CARHA) RULE 49

At all times both the offensive and defensive players should TRY to AVOID any body contact in the form of checking / boarding. ALL DELIBERATE body contact in the form of checking / boarding is a penalty with the severity as judged by the referee as to the type of time penalty being assessed. The referee may assess a penalty and game misconduct depending upon the severity and intent. If this occurs, it will be reported to the SCRHL for possible further disciplinary assessment beyond the game misconduct. Depending upon player history and severity, assessment will range from game suspension to permanent league suspension.

EQUIPMENT (CHA, CARHA) R 24 b e

BALL HOCKEY HELMETS are not to be allowed as protective equipment by any player participating in games we referee. Please check all helmets to be sure they are hockey helmets.

All helmets are to be fastened with the chin strap hanging down not further than two fingers in height from the chin. The chin strap will not be able to clear the end of the chin. All helmets must be fastened as soon as a player enters the ice surface.

According to statistics from last year, on average there were 3 concussions per night admitted to hospitals across Canada that were hockey related.

CATS EYE MASK (CARHA) R 24 c / pg. 59 ILLUSTRATION

The CATS EYE goal mask is illegal equipment. Should a goaltender enter the ice surface with this mask all referees are to have a meeting with the two captains and two assistants and the offending goal tenders. YOUR goal tender is playing at his own risk. Any injury of any type that may result while he is playing with us cannot lead to legal action against any of the participants playing, or officiating in this game. The goal mask is illegal equipment as per CARHA and CHA, NHL, and IIHF rule book.  Any goal tender who becomes injured MAY not be covered by any insurance plan they may have.

SCRHL PENALTIES

Given that each game is run on continuous clock, the following time will be taken in the penalty box starting at the drop of the puck on the subsequent face-off after a penalty has been assessed:

MINOR PENALTY:  3 minutes from the drop of the puck

DOUBLE MINOR PENALTY:  6 minutes from the drop of the puck

MAJOR PENALTY:  7 minutes from the drop of the puck

If a team is short-handed, then the player serving the penalty may exit the penalty box and join the game once time is served.  However, if concurrent penalties on both teams are being served and each team is at full strength on the ice, then the players in the penalty box must wait until there is a whistle or stoppage in play before they may exit the penalty box. 

In the last two minutes of the third period, the clock is stop-time with penalties in the box (as of Sep 11, 2017, penalties are normal and not taken as penalty shots).

KICKING (CHA)   R 49 c

Any player who ATTEMPTS TO, or does in fact, kick an opponent will receive a match penalty.

FACE OFFS (CHA)   R 57 c (CARHA) R 56 d

The player who causes the infraction of a second face off cannot be the player brought into the face off circle to take the ensuing face off at the same stoppage of play. The replacement center who causes a second infraction in the face off circle will be assessed a minor penalty.

BODY CONTACT (CHA) R 57 b (CARHA) 56 b

No player will make BODY CONTACT with an opponent while taking a face off. A minor penalty for face-off interference will be assessed. Body contact can only occur after the face off has been completed. A player CANNOT turn his body into an opponent in trying to win the face off and prevent the opponent the opportunity to play the puck

ALL players coming late to the face off position who might PLAY the puck will be considered to be OFFSIDE and will be assessed a minor penalty for Delay of Game.

FALLING ON THE PUCK (CHA) R 58 s3 #5

When a goaltender leaves the crease they shall not be allowed to freeze the puck at ANY TIME during the play.  A minor penalty will be assessed without warning. Please give all goaltenders a verbal shout that they must move the puck if no opponent be in their vicinity.

SHOOTING THE PUCK OVER THE GLASS BY THE GOAL TENDER (CHA) R 75 d (CARHA) R 74b

A MINOR penalty for delay of game is to be assessed immediately.  

HEAD CONTACT

1) A minor penalty shall be assessed to any player who accidentally contacts an opponent in the head, face, or neck with his stick or any part of the player's body or equipment.

2) A double minor and a major plus game misconduct at the discretion of the referee and based on the degree of violence of impact, shall be assessed to any player who intentionally or deliberately contacts an opponent in the head, face, or neck with her stick or any part of the player's body or equipment.

FIGHTING / ROUGHING (CHA) R 59 a (CARHA) R 58 a

Any player involved with the above will be ejected from the current game and reported to the SCRHL Disciplinary Executive Committee for possible further disciplinary assessment.  The referee will assess a major penalty and game misconduct against the instigator and may assess the same to the non-instigator if he was a willing participant.  The instigator and non-instigator of the fight may receive up to a 5-game suspension + probation depending upon the circumstances and decision of the disciplinary executive committee.

Second fight in a season (ie: September to April or May to August):  Assessment will range from at least a 5-game suspension + probation to a season suspension for instigator and non-instigator depending upon the circumstances and decision of the disciplinary executive committee

Third fight in a season:  Permanent league suspension depending upon the circumstances and decision of the disciplinary executive committee

CROSS-CHECKING / HOOKING

A penalty and/or a game misconduct penalty will be assessed any player who impedes an opponent with the stick above the waist in a hooking motion, cross-checking motion, OR using the butt end of the stick. The penalty call ASSESSED will be dependent on the severity of force used.

HIGH-STICKING

Hockey Canada Rule 8.3 is governing as it pertains to high-sticking situations above SHOULDER HEIGHT.

SLAPSHOTS

In the SCRHL, slapshots are not permitted and the play will be blown dead by the referee after one is done.  A slapshot is when the "wind-up" of the stick is any higher than the KNEE.  There will be an immediate stoppage in play followed by a face-off.  Additional instances may result in DELAY OF GAME penalty assessments if it is being done consistently to run-down the clock (particularly during the PLAYOFFS).

ICING THE PUCK (CHA) R 65 a (CARHA) R 64 a

In the SCRHL, ICING calls will be made from BEHIND the blue line. Passes can be made anywhere up to the defending team's blue line.   

ALL ICING IS NO TOUCH.

Icing the puck will be NULLIFIED if the goalie tender leaves the area of the goal crease in an attempt to play the puck.

INJURED PLAYERS CHA R 20 g N1, (CARHA) R 20 e N1

Injured players: Where a referee is concerned that a player MAY be injured, the play shall be stopped immediately and the situation assessed. The injured player must leave the ice when able, and be replaced by a teammate. Should the injured player NOT want to leave the ice, a minor penalty will be assessed for delay of the game.

INTERFERENCE / PROTECTION OF THE GOALTENDER (CHA) R 66 f (CARHA) R 65 a) 1, 2, 3.

All referees are asked to remind all goal tenders at the beginning of every game to NOT pile any snow at the sides or the back out side of the nets. Please also ask the tenders to watch the sliding motion that removes the nets from their moorings. The pre-game WARNING should be followed by the issuing of the appropriate penalties for DELAY of Game when this is done DELIBERATELY.

A MINOR penalty shall be assessed any goaltender found DELIBERATELY PILING SNOW in the vicinity or around the out side of the goal net preventing the puck to come out around the net smoothly and continually knocking the nets off their moorings.

A PENALTY SHOT SHALL BE ASSESSED to the offending team, where a snow pile STOPS the puck from crossing the goal line and the offending goaltender is legally on the ice.

OFFSIDES (CHA) RULE 72 

The following is a RULE CLARIFICATION for OFF SIDES in a condensed version. Should any player need a further explanation, please speak with the referee at the beginning of any game, between periods, or at the end of any game.

The rule in the CHA book is spread over 5 pages and covers 24 situations. It has to be read in the following order to avoid ANY confusion:

72 C, then, A, then, note 1) and note 2, then, situation 6, then situation 7 and finally 72 B

C)    The position of the players SKATES and not that of his stick shall be the determining factor in ALL instances in deciding an offside.   A player is off side when BOTH skates are completely over the outer edge of the determining BLUE line.

A)     Players of the attacking team must NOT PRECEDE the puck into the attacking zone.

NOTE 1) If a pass is deflected off a defending player, his skates or stick, causing an attacking player to precede the puck into the attacking zone, then the off-side rule will apply.

NOTE 2) A player actually PROPELLING the puck who shall cross the line AHEAD of the puck shall not be considered off-side PROVIDING he is actually in POSSESSION AND IN CONTROL of the puck WITH at least ONE or BOTH skates in the NEUTRAL zone BEFORE crossing the blue line.

SITUATION 6 rule 72 a note 2.

This is intended to mean that ONE skate should be touching the blue line OR be in the neutral zone with the player having POSSESSION AND CONTROL of the puck BEFORE preceding and propelling the puck into the attacking zone.

SITUATION 7 rule 72 a note 2 and 72 a

If a player with BOTH skates over the blue line receives a pass from a teammate, stops the puck with his stick BEFORE the puck crosses the BLUE line, and PULLS the puck over the BLUE line, then this is assessed as an OFF-SIDE.  The player MUST have POSSESSION AND CONTROL of the puck with at least ONE SKATE or both touching the blue line or in the NEUTRAL zone for the propelling the puck rule to be applicable.

72 b)  For violation of this rule, play shall be stopped and the face- off will be taken in the neutral zone at the face off dot nearest to the attacking zone or at the point of origin of the attempted pass as covered by the rules.

GAME EJECTION PENALTIES (CARHA) R 28 f 

SCRHL will use the 3 penalty rule PRIOR to assessing the GAME EJECTION PENALTY. (CARHA) R 28 f  In other words, if a players incurs 3 penalties in a given game, then he/she is automatically ejected from the game.

PUCK STRIKING GOALTENDER (IIHF) R 234 pg. 29

When the puck strikes any goaltender on the HELMET, play will be stopped IMMEDIATELY to assess the goal tender in the event that an injury MAY have occurred BUT ONLY if the puck does not go directly into the net.  If the puck bounces off the goaltender HELMET and directly into the net without changing direction again (ie:  impacting another object or player), then the goal counts.

SLASHING (CHA & CARHA) R 79 a

A minor penalty will be assessed to any player trying to IMPEDE an opponent with a slashing action.   Players in possession of the puck cannot have their sticks slashed WITH FORCE in a manner that would compel them to lose control of the puck. A MINOR penalty will be assessed for this action.

REFEREES & TIMEKEEPERS

Every game is officiated by one to two referees and a timekeeper who ensure adherence of the league rules and manages the clock / score board, respectively.  If one or both referees no-show, the game still continues and score recorded but with a higher degree of sportsmanship by both teams.  If the timekeeper no-shows, the referees will also look after the clock, penalty time, and scoreboard. The league manager will enter each team's game data into the league website at http://www.scrhl.ca/ upon receiving the gamesheet from the timekeeper via text message / e-mail after each game.

 


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