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SCRHL RULES

With certain exceptions, the SCRHL follows the rules outlined by HOCKEY CANADA and can be obtained using the following link:

https://az184419.vo.msecnd.net/hockey-canada/Hockey-Programs/Officiating/Downloads/rulebook_casebook_e.pdf

The following are the exceptions:

MINIMUM EQUIPMENT / COVID-19 PROVISIONS FOR PLAYERS & SPECTATORS OCCUPYING THE PLAYERS BENCH:  
 
Players and Referees are to follow COVID-19 protocols as per each arena while off-ice consisting (but not limited to) fixed time lengths in the dressing room before and after each game (ie:  15 minutes maximum for Trico Centre), off-ice recommendations for personal protection equipment (ie  masks, hand sanitizer, not touching your face), and immediate entry to dressing room / egress outside from dressing prior to and after each game.  SHOWERS ARE NOT PERMITTED.  
 
Players occupying the player benches require full equipment (minimum helmet, elbow pads, gloves, jersey, pants, jock strap, socks, shin pads, skates, and stick). 
 
No spectators may occupy the player bench. 
 
No spitting on the bench or on the ice is permitted.  Any player observed spitting (ie:  with or without water from a waterbottle) by an SCRHL official (referee or timekeeper) while on the bench or ice will be ejected from the game for a first-time season offence (no additional post-game disciplinary action).  However, if the same player does it again during the season and it is observed by an official, then the player will be ejected from the game and suspended for the duration of the season without refund (no additional post-game disciplinary action).
 
Referees and Timekeepers have the right to stop the game and require players to either remove themselves from the player bench or follow the aforementioned minimum equipment rules. 
 
At the end of the game, players are asked to please NOT remove their gloves for handshakes, but rather fist bump with their gloves still on their hands.
 
GAME LENGTH AND MINIMUM PLAYERS REQUIRED
 
MORNING GAME LENGTH - 
 
Regular season games are 60 minutes in length and consist of 3 stop-time periods that are each 14 minutes in length with 1-minute intermissions. Puck drop is after a 3-minute warm-up (ie:  If the scheduled game is 6:15am, then puck drop is 6:18am). Within the final 5 minutes of the game ice time allotted (not on the scoreboard clock, but on the arena clock), the 3rd period scoreboard time will be reduced to 3 minutes at the next stoppage in play. 
 
Playoff games are also 60 minutes in length and consist of 3 stop-time periods that are each 14 minutes in length with 1-minute intermissions.  Puck drop is after a 3-minute warm-up (ie:  If the scheduled game is 6:15am, then puck drop is 6:18am). Within the final 5 minutes of the ice time allotted (not on the scoreboard clock, but on the arena clock), the 3rd period scoreboard time will be reduced to 2 minutes at the next stoppage in play. If the game is not tied after completion of the 2 minutes, then the final score is recorded as displayed on the scoreboard and the game will be officially over.  If the game is tied after completion of the 2 minutes, then PLAYOFF SHOOT-OUT rules apply: Please refer to the PLAYOFF SHOOT-OUT information further down the page for rules pertaining to the shoot-out.
 
EVENING GAME LENGTH -
 
Regular season games are 75 minutes in length and consist of 3 stop-time periods that are each 17 minutes in length with 1-minute intermissions. Puck-drop drop is after a 5-minute warm-up following the scheduled game start time (ie: If the scheduled game starts at 11:00pm, then puck-drop is 11:05pm). Within the final 5 minutes of the game ice time allotted (not on the scoreboard clock, but on the arena clock), the 3rd period scoreboard time will be reduced to 3 minutes at the next stoppage in play. 
 
Playoff games are also 75 minutes in length and consist of 3 stop-time periods that are each 17 minutes in length with 1-minute intermissions. Puck-drop drop is after a 5-minute warm-up following the scheduled game start time (ie: If the scheduled game starts at 11:00pm, then puck-drop is 11:05pm). Within the final 5 minutes of the ice time allotted (not on the scoreboard clock, but on the arena clock), the 3rd period scoreboard time will be reduced to 2 minutes at the next stoppage in play. If the game is not tied after completion of the 2 minutes, then the final score is recorded as displayed on the scoreboard and the game will be officially over.  If the game is tied after completion of the 2 minutes, then PLAYOFF SHOOT-OUT rules apply: Please refer to the PLAYOFF SHOOT-OUT information further down the page for rules pertaining to the shoot-out.
 
MINIMUM PLAYERS REQUIRED -
 
If less than 5 skaters + 1 goalie are present on the ice for one of the teams at puck-drop time, then this team defaults and the opposing team with greater than 5 skaters + 1 goalie is assessed a 6 to 0 win.  If both teams have less than 5 skaters + 1 goalie, then both teams default and the score is recorded as a default loss. HOWEVER, if at least 6 skaters are present on the ice at puck-drop time but no goalie is available for one or both of the teams at the start of the game, then the team(s) without the goalie may play with 6 skaters for the 1st period.  The 6th skater does not have goalie privileges and will be considered at extra forward or defenceman.  If a goalie for the team(s) has still not appeared by the start of the 2nd  period, though, then the team(s) without the goalie defaults.

If a whole team exits the ice in protest prior to a game officially ending, then the exiting team forfeits the game (regardless of the score) and the team remaining on the ice will be assessed a 6 to 0 win.

PLAYER INJURY

Non-Goalie:

If a non-goalie's injury is serious enough that he / she cannot leave the ice until emergency medical assistance arrives and regulation time ends before assistance arrives, then the final score will be recorded at the point of injury (regular season game only). If a tie exists at the point of injury and it is a playoff game, then a coin will be flipped by one referee to determine the winner.

If the non-goalie is able to leave the ice and sufficient time remains in the game, then the game can continue.

Goalie:

If a goalie's injury is serious enough that he / she cannot leave the ice until emergency medical assistance arrives and regulation time ends before assistance arrives, then the final score will be recorded at the point of injury (regular season game only). If a tie exists at the point of injury and it is a playoff game, then a coin will be flipped by one referee to determine the winner.

If the goalie is able to leave the ice and sufficient time remains in the game, then the team with the injured goalie may play with 6 skaters (none of the skaters are permitted to play in net unless goalie equipment is available for one of the team's skaters to use) and the game can continue.

MERCY RULE

Once a team has acheived a 10-goal lead (ie:  10 to 0, 12 to 2, 11 to 1, or 13 to 3) against the opposing team, the score is recorded at this point and no further goals are posted.

PLAYOFF SHOOT-OUT

In the event of a tie following the final 1-minute of the third period, each team will choose their first player for the shoot-out (home team determines which team shoots first).  Each chosen player will alternate shooting on the opposing team"'s goalie (ie:  Team "A" shoots first, then Team "B", etc.).  At the end of the initial one-player shooting round, if the goals are still tied or no one has scored, then a second, different player is chosen by each team to start the next round of the shoot-out.  The shoot-out rounds will continue with different players each time until either a winner is determined or the game is forced to end following the entry of the Zamoboni / Olympia onto the ice.  In the event that a winner isn"'t determined in the time allotted, the game winner will be given to the team with the most points in the regular season.  If the regular season points between the two teams are tied, then each team""'s Goals For (GF) standing will be considered.  Failing both of these tests, a coin toss by the referee will determine the winner.

FAST FACE-OFFS

Following a stoppage in play, teams have a maximum of five seconds to position themselves for continuance of play once the referee has blown his whistle at the ice position where the puck will be dropped.  If players are not in position, then the puck will be dropped in their absence.  If a player (or players) are in positions which will give them a significant team advantage if the puck is dropped in their absence, then the referee has the discretion of calling a penalty if the player appears to be purposely delaying the game.

BOARDING AND BODY CONTACT
 
At all times both the offensive and defensive players should TRY to AVOID any body contact in the form of checking / boarding. ALL DELIBERATE body contact in the form of checking / boarding is a penalty with the severity as judged by the referee as to the type of time penalty being assessed. The referee may assess a penalty and game misconduct depending upon the severity and intent. If this occurs, it will be reported to the SCRHL for possible further disciplinary assessment beyond the game misconduct. Depending upon player history and severity, assessment will range from game suspension to permanent league suspension.

**NEW RULE EXCEPTION** BODYCHECKING (DIV 1M MORNING ADVANCED)

When a bodychecking penalty is assessed to a SCRHL player in Div 1M Morning Advanced, the minimum penalty assessment shall be a DOUBLE MINOR (4 minutes).  As always, the referee has the discretion to escalate the assessment to a major penalty and game misconduct OR a match penalty based on the severity of the bodycheck, as per Hockey Canada Rule 6.2 (a).
 
SLAPSHOTS

In the SCRHL, slapshots are not permitted above the KNEE. There will be an immediate stoppage in play followed by a face-off.

ICING THE PUCK

In the SCRHL, ICING calls will be made from BEHIND the blue line. Passes can be made anywhere up to the defending team's blue line. ALL ICING IS NO TOUCH.

Icing the puck will be NULLIFIED if the goalie tender leaves the area of the goal crease in an attempt to play the puck.

INJURED PLAYERS

Injured players: Where a referee is concerned that a player MAY be injured, the play shall be stopped immediately and the situation assessed. The injured player must leave the ice when able, and be replaced by a teammate. If the injured player does NOT want to leave the ice but is able, a minor penalty will be assessed for delay of the game.

GAME EJECTION PENALTIES 

SCRHL will use the 3 penalty rule PRIOR to assessing the GAME EJECTION PENALTY.  In other words, if a players incurs 3 penalties in a given game, then he/she is automatically ejected from the game. However, no post-game disciplinary action will occur unless the third penalty was a major + GM / MATCH / GROSS.  After 3 game ejections per 4-month period, fines will be assessed.

PUCK STRIKING GOALTENDER

When the puck strikes any goaltender on the HELMET, play will be stopped IMMEDIATELY to assess the goal tender in the event that an injury MAY have occurred BUT ONLY if the puck does not go directly into the net.  If the puck bounces off the goaltender HELMET and directly into the net without changing direction again (ie:  impacting another object or player), then the goal counts.

REFEREES & TIMEKEEPERS

Every game is officiated by one referee and a timekeeper who ensure adherence of the league rules and manages the clock / score board, respectively.  If a referee no-shows, then the game still continues and the score is recorded by the timekeeper, but play will be with a higher degree of sportsmanship by both teams and the game recorded on the Go-Pro by the timekeeper.  If the timekeeper no-shows, the referee will also look after the clock, penalty time, and scoreboard.  The league manager will enter each team's game data into the league website at http://www.scrhl.ca/ upon receiving the gamesheet from the timekeeper via text message / e-mail after each game. 

Prior to the puck-drop at each SCRHL game, a SCRHL referee will approach each team and ask that one player on each team (captain, assistant captain, or alternate player) is the Designated Team Contact (D) with whom officials will speak during the game. The (D) will be recorded on the timekeeper sheet and will be the officials point-of-contact for verifying player jersey numbers, incident discussion, post-game sportsmanship ratings, and team statistics verification. During the two game intermissions, only the (D) will be permitted to approach the timekeeper bench and allowed to enter to verify game statistics after receiving permission from the officials to enter the timekeeper box outside the timekeeper circle.




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EVE DIV 1E2E
No Games Scheduled

EVE DIV 3E-1
No Games Scheduled

EVE DIV 3E-2
No Games Scheduled

EVE DIV WKND-1
No Games Scheduled

EVE DIV WKND-2
No Games Scheduled

EVE DIV WKND-3
No Games Scheduled

MORN DIV 1M
No Games Scheduled

MORN DIV 2M
No Games Scheduled

MORN DIV 2M SHINNY
No Games Scheduled

MORN DIV 3M
No Games Scheduled



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